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Description
I finally got something to work that I have been trying for a little while now.
I think a lot of artists already know this technique, but I never could get it to work.
If I sculpted a HP in ZB I would then take it to Maya and retopo, then back to ZB to sculpt back in details that were lost in the transfer.
I knew this wasn't right but I wasn't sure how to get around it.
Today I sculpted HP in ZB and then did the retopo in Maya, then I used XN to bake it down to the UV mapped LP version and WOOT, it worked.
I think a lot of artists already know this technique, but I never could get it to work.
If I sculpted a HP in ZB I would then take it to Maya and retopo, then back to ZB to sculpt back in details that were lost in the transfer.
I knew this wasn't right but I wasn't sure how to get around it.
Today I sculpted HP in ZB and then did the retopo in Maya, then I used XN to bake it down to the UV mapped LP version and WOOT, it worked.
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1692x1080px 427.71 KB
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